Adobe Photoshop CS4 Extended & Adobe After Effects CS4 9.0.2 Professional

Adobe Photoshop CS4 Extended

  • Quick specs
  • Price: Free to try (30-day trial); $999.00 to buy
  • Operating system: Windows XP/Vista
  • Date added: January 19, 2009
  • Total Downloads: 13,108,222
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CNET editors’ review

Reviewed by: CNET Staff

Photoshop is the professional standard in digital imaging, with an endless selection of drawing tools, filters, and color-adjustment capabilities for manipulating items in almost any way. Originally designed for bitmap images, Photoshop lets you create eye-catching typography by placing text on paths or within shapes, perform shadow and highlight correction, explore expanded color-matching features, parlay efficient layer comps, and preview, search, and share images. Oh, and it’s also the premiere program for managing home digital printing.

CS3 Extended includes support for rendering and integrating 3D images into 2D composites and video layer editing. There’s also a greatly modified help menu to take the edge off your learning curve, with built-in how-to’s on Preparing Art for Other Applications, Printing Photos, Working with Color and Type, and more. From simply lightening dark photos to improving color and contrast, to adding objects or people that weren’t originally in the picture, Photoshop is an excellent tool whose innovative features meet any professional need.

Though it’s an excellent software tool, the trial version demands a lot of download time, hard drive space, and RAM for rendering and other heavy tasks. However, the trial is fully functional, letting you edit, save, print, and export files, making it easier to assess this expensive product. Keep in mind that Photoshop has a steep learning curve, so great results take time and training.

Watch the CNET video review of Adobe Photoshop CS4 Extended:

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Publisher’s description

From Adobe Systems :With Photoshop CS4 and Photoshop CS4 Extended, you get: Unrivaled editing power. New Adjustments and Masks panels slash the time it takes you to make nondestructive color and tone adjustments, and to create and re-edit feathered, density-controlled pixel and vector masks. With on-image controls and presets, there’s less time mousing between settings. Fine modifications are faster and easier with additions like the new Vibrance adjustment layer and enhanced Color Range mask creation. And Content-Aware Scaling is the revolutionary new feature that automatically recomposes an image as you resize it, smartly preserving vital areas as it adapts to the new dimensions. Work more efficiently and naturally with fluid, natural canvas rotation, enhanced pan and zoom tools, and effortless large-image navigation. Vastly improved Dodge, Burn, and Sponge tools let you intelligently and accurately adjust the exposure and color of image areas using simple brush strokes. Photoshop CS4 tools combine increased power and finer control with easier, more naturally controlled effects to boost productivity, no matter how you work with digital images. Breakthrough 3D, motion graphics, and image analysis capabilities. In Photoshop CS4 Extended, you can now work with 3D objects and video frames as easily as with any traditional image. Paint directly on 3D objects. Combine 2D layers and video files into 3D layers. Easily convert any image into a 3D object or volume. And do it all with a brand new 3D engine that provides dramatic performance and capability improvements. In motion graphics, single key shortcuts let you move through and edit video layers faster and more precisely than before, and new controls enable you to preview and export audio tracks as well. Image analysis improvements include multiple counts with the Count tool and volume rendering of DICOM files. See what’s possible, with Adobe Photoshop CS4 and Photoshop CS4 Extended.

What’s new in this version:

Version CS4 features revolutionary 3D painting and compositing, adds 3D object and property editing and fluid canvas rotation.

Adobe After Effects CS4 9.0.2 Professional

altCreate motion graphics and visual effects with the industry standard! With Adobe® After Effects® CS4 software, you can create compelling motion graphics and blockbuster visual effects with flexible tools that help save you time and deliver unparalleled creative power. Design vector graphics, create more organic movements, and expedite delivery with new integration and collaboration features. Use QuickSearch to instantly locate any element or even missing footage in a comp or project; navigate quickly between nested comps using the new Mini-Flowchart. Import 3D models from Adobe Photoshop® CS4, and then bring them into After Effects to composite them with other elements, adjust lighting, and more. Adobe provides end-to-end software solutions to deliver compelling experiences on film, video, DVD, the web, and mobile devices. Adobe® After Effects® CS4 software is a must-have release that helps make you more productive. Searchable timelines and projects, expanded 3D compositing options, included Mocha for Adobe After Effects software, and numerous enhancements streamline almost everything you do.

Bring your vision to life with blockbuster visual effects and compelling motion graphics in Adobe After Effects Professional software. Work with sophisticated tools and enjoy tight integration with Adobe’s leading design applications while you deliver stunning Work to virtually any media type. Design from scratch or jump-start projects from hundreds of fully customizable presets and templates – all from within a streamlined interface.

• Import of 3D layers from Photoshop
Import 3D models from Adobe® Photoshop® CS4 into Adobe After Effects® CS4 to composite them with other elements, and more.
• Searchable timelines and projects and easier nested comp navigation
Locate any element in a comp or project with the new QuickSearch. Quickly navigate between nested comps with the new Mini-Flowchart.
• Compositions exported as layered projects
Export compositions as layered, XFL format projects that can be opened and edited in Adobe Flash® CS4 Professional software. Many After Effects assets such as text and Adobe Illustrator® artwork are preserved as vectors.
• Integrated workflow for mobile device authoring
Select devices in Adobe Device Central and automatically set up an After Effects project that targets those devices, with settings that match the targeted devices and the Render Queue setup to output to the proper codecs and resolutions.
• Numerous interface and workflow tweaks
Work more efficiently with dozens of user-requested changes, including the new Auto Resolution setting that only renders visible pixels when zooming in and out of a comp view, streamlined memory and multicore processing preferences, and more.
• Dynamic Link between Adobe Premiere Pro, After Effects, and Soundbooth
Using Adobe Creative Suite® 4 Production Premium software, now link Adobe Premiere® Pro sequences to an After Effects composition and After Effects comps to Adobe Soundbooth® with Adobe Dynamic Link.
• Independent keyframing of x, y, z values, plus 3D compositing improvements
Composite in 3D space more easily: Keyframe x, y, and z position values separately, and use the new unified camera, which makes the After Effects camera tool work more like those in 3D modeling applications.
• Cartoon effect
Instantly give live footage the look of cell animation. Stylize video by reducing the color palette of a clip and by emphasizing edges.
• Mocha for Adobe After Effects from Imagineer Systems
Use this powerful 2.5D planar tracking application from Imagineer Systems to track the motion of elements — even in challenging shots where elements move offscreen or where there is motion blur or excessive grain.
• XMP metadata for asset intelligence
Now retain asset metadata while you work in After Effects. Add new project-, comp-, and layer-level metadata to streamline project tracking, and automate asset auditing and many other tasks.

Homepage – http://www.adobe.com/products/aftereffects/

Download After Effects CS4 Trial

Download After Effects CS4 9.0.2 update

Special Thanks To:Webgr8.com

Hexagon Bokeh Effect in Photoshop

Hexagon Bokeh Effect in Photoshop

In 2008 I came up with a technique using the Brush Tool in Photoshop to create a digital bokeh effect. Then I mixed it with some gradient colors blended all together. The effect has become quite popular so I decided to upgrade a little bit the effect.

So in this tutorial I will show you how to create a digital bokeh effect with hexagons. We will use the brush engine, patterns, blend modes and basic filters to achieve this effect.

Step 1

Open Photoshop and create a new document, I’m using 2560×1440 pixels so I can use it as wallpaper. Fill the background layer with a very dark grey (#181818).

Hexagon Bokeh Effect in Photoshop

Step 2

Add another layer and fill it with a gradient using dark yellow, red and blue for the colors. Use 30º for the angle. After that change the Blend Mode to Overlay.

Hexagon Bokeh Effect in Photoshop

Step 3

Add a new layer and go to Filter>Render>Clouds. Make sure you have black and white for the background and foreground colors. After that go to Filter>Blur>Gaussian Blur. Use 70 to 100 for the Amount, then change the Blend Mode to Color Dodge.

Hexagon Bokeh Effect in Photoshop

Step 4

Now let’s create a hexagon shape to use as brush. Select the Polygon Tool (U) and create an hexagon with black. After that go to Layer>Layer Styles>Strokes. Use 7 pixels for the Size and Inside for the Position. After that go to Blending Options: Custom and change the Fill Opacity to 50%.

To create the brush just select the hexagon by holding Command(mac)/Control(pc) and clicking on the thumb of the layer, then go to Edit>Define Brush. Name your brush and get back to the document with the design.

Hexagon Bokeh Effect in Photoshop

Step 5

Go to Windown>Brushes. Select Shape Dynamics and use 40% for the Jitter. Keep the other values the same. Then select Scattering, select Both Axes for the Scatter and use 700% for the value. The last thing here is Transfer. Use 40% for the Opacity Jitter and keep the other values with 0%.

Hexagon Bokeh Effect in Photoshop

Step 6

Add a new layer and group this new layer, it will be inside a folder. Change the Blend Mode of the folder to Color Dodge. With the Brush Tool (B), select the hexagons brush we created in the previous step, then using white paint the layer with some hexagons.

Hexagon Bokeh Effect in Photoshop

Step 7

Go to Filter>Blur>Gaussian Blur. Use 2.0 pixels for the Radius.

Hexagon Bokeh Effect in Photoshop

Step 8

Duplicate the layer and then go to Filter>Blur>Gaussian Blur again, this time however use 5 pixels for the Radius. Change the Fill Opacity to 60%. Also with the Eraser Tool(E) delete some areas that might get too bright.

Hexagon Bokeh Effect in Photoshop

Step 9

Select the folder in the Layer Palette and go to Layer>Add Layer Mask>Reveal All. Select the layer mask thumb and go to Filter>Render>Clouds. After that go to Filter>Blur>Gaussian Blur. Use 20 pixels for the Radius. Applying the clouds fliter with the mask will hide some areas based on the clouds colors.

Hexagon Bokeh Effect in Photoshop

Step 10

Add a new layer on top of the others and the select the Paint Bucket Tool (G), change the type to Pattern and select a stripped pattern, the one I used you can download it here. After that rotate it 30º. You will have to duplicate the layer and move it the new copy to fill the whole screen. Select both layers and go to Layer>Merge Layers.

Change the Blend Mode to Overlay and once again add a layer mask and apply the clouds filter with blur in the layer mask as we did in the previous step.

Hexagon Bokeh Effect in Photoshop

Step 11

Add a new layer and then group this new layer into a folder. Change the Blend Mode of the folder to Color Dodge then select the Brush Tool (B). With a rounded and very soft brush; use white for the color and paint some light flares.

Hexagon Bokeh Effect in Photoshop

Step 12

Add a new layer still inside this folder. Get the Gradient Tool (G) and then click on the gradient to open the Gradient Editor. Change the Type to Noise, the Roughness to 100% and select both Options: Restric Colors and Add Transparency. Fill the layer using this gradient but using an Angle Gradient type.

Hexagon Bokeh Effect in Photoshop

Step 13

With the layer with the Angle gradient selected go to Filter>Blur>Gaussian Blur. Use 10 pixels for the Radius. After that with the brush tool, add another light spot exactly in the middle of the angle gradient.

Hexagon Bokeh Effect in Photoshop

Step 14

Add a layer on top of the others, then fill this layer with black. with the Eraser Tool(E) and a big soft and rounded brush, delete the center a few times until you have created a vignette effect. The idea here is to darken the edges of the design.

Hexagon Bokeh Effect in Photoshop

Step 15

Select all layers and duplicate them, after that, with all duplicated layers selected go to Layer>Merge Layers. The next thing to do is to go to Filter>Blur>Gaussian Blur. Use 15 pixels for the Radius .

Hexagon Bokeh Effect in Photoshop

Step 16

Duplicate this blurry layer so you will have 2 layers. For the first one change the Blend Mode to Overlay and the Opacity to 40%. For the second one, the one that will be on top of the others, use Screen for the Blend Mode and 30% for the Opacity.

Hexagon Bokeh Effect in Photoshop

Conclusion

This is a very simple effect to create in Photoshop, and as you can see we didn’t use any special plugin or stock photos, we just used basic filters, the brush engine and some blend modes. There are lots of things we can create in Photoshop and these types of abstract effects are my favorite. Now it’s up to you to come up with your own!

Hexagon Bokeh Effect in Photoshop

Download the Photoshop File

Click here to download the Photoshop file used for this tutorial

Special Thanks To:Webgr8.com

Create a fantasy-horror scene in Photoshop

Step 1

Let’s start creating a new A3 document in Photoshop.

new document in photoshop

Step 2

We want to create a dark grunge background. The best way is to combine a uni-color layer with an overlayed texture. Let’s start setting background color to a dark grey. Right-click on the background layer and select “blending options”. Here add a color overlay (#3d3d3d).

color overlay

Step 3

To create the grunge effect I’ve decided to use one of our Old Dirty Paper Textures. Open one of the textures in Photoshop and desaturate it by pressing shift+Ctrl+U. Set the layer blending mode to overlay. Select both the background and the texture layer and group them by pressing ctrl+G. Title this group “background”.

grunge background

Step 4

To create the floor we will use another of our textures. Download the Bleached Paper texture set and choose one of the texture. Paste it into the main Photoshop canvas. Desaturate it (Image>Adjustments>Desaturate) and invert image colors by pressing ctrl+I.

bleached paper texture

Step 5

To create the idea of perspective, press ctrl+T to activate the free transform tool, and squash the texture by dragging the top-center anchor point lower down.

reduce texture height

Step 6

Move the floor down. Remember that we don’t want to create an obtrusive element, but a soft floor where to put on the “magic book”.

floor

Step 7

Download the image of an open book. I’ve used the pen tool to extract it, but you can use the extraction method you prefer. Anyway after removed the background paste the book into the main canvas.

Note: if you want to learn more about Photoshop extraction techniques, take a look at this article: 6 techniques to extract anything from its background.

book

Step 8

The book needs a grunge look. The first thing to do is to grab the burn tool (O) and start painting over the book to darken it in some points. Secondly press ctrl+M to open curves window. Here create an anchor point an move it to the bottom-right side to darken more the book and increase its color contrasts. Finally duplicate the book layer and set the duplicated layer blending mode on “multiply” with opacity 50%.

book modified

Step 9

Create a new blank layer below all the book layers and title it “shadow”. To create book shadows effects select a black soft (hardness 0%) brush and gentle paint at the bottom of the book. Instead of create shadows on a single layer, I suggest you to create several spots on different layers playing with their opacity levels. In this way you’ll have more control on the final result.

book shadow

Step 10

As we made with the book, use the burn tool and curves to darken a little bit the floor:

darken the floor

Step 11

At this point we can introduce the main character of our composition. I downloaded the image of a child from Shutterstock. If you don’t want to download a premium image, you can easily find free images of kids on sites like stock.xchng or morgueFile. In alternative you can use one of your photos.

child

Step 12

Let’s start modifying the kid image. Apply curves (ctrl+M) to darken it. Duplicate the image, then got o filter>other>high pass and enter a value of 8 pixels. Set this layer blend mode to overlay. High pass filter is often used to give a sort of HDR look to your photos.

curves

Step 13

Select all the child layers and press alt+ctrl+E to merge them into a new layer. We will work on this layer and, in case you won’t be satisfied after played with some filters, you can delete the layer at any moment and merge again child layers. Let’s modify the face, starting from the brows. We will eliminate them. Grab the patch tool (J) and select them. Drag the selection up to the forehead. The patch tool basically replaces selected pixels with the ones of the area where you move the selection.

patch tool

Step 14

My favorite way to transform people lineaments is by using the liquify filter. Go to Filter>Liquify. In the new window we have some tools that can be used to distort the face. You only have to decide where to apply the filters. For example my first idea is to enlarge child eyes. If you want to do the same, grab the Bloat tool, set a brush size great enough to cover the entire eye and click a couple of time on it.

bloat tool

Step 15

Another thing I want to modify is the mouth. Practically  I want to transform child mood from peaceful to sad :-( . It’s possible using the Forward warp tool. Decrease the brush size and move the ends of the lips lower down.

move lips lower down

Step 16

Child face is almost complete. The last refinements can be added using burn and dodge tool. Use the burn tool to darken the areas around the eyes, so that the child looks like she hadn’t slept for weeks. Use the dodge tool to lighten the other parts of the face. Here is the child face before and after transformation with the liquify filter:

before and after

Step 17

Another change: we can now lighten child eyes so that they will stand out from the dark grunge scene. To do it let’s use the dodge tool to paint over child eyes:

lighten eyes

Step 18

Let’s switch again to the liquify filter (Filter>Liquify). This time use the pucker tool to decrease pupil size.

pupil

Step 19

Here is the result after worked around the eyes. I’ve applied a second time the dodge tool to darken eyes edges.

dark child

Step 20

Duplicate the child layer and apply the high pass filter (Filter>Other>High pass). Create a mask and and use a soft black brush to erase over the areas you want to enhance. For example the face, the upper side of the arms etc. This step will give a dirty look to the child. Here is my result:

high pass result

Step 21

The last touch to the child: download our Old Paper Textures Vol2 set. For this tutorial I’ve used one of the textures available in the free sample, while if you want the entire set plus hundreds of premium design resources, you can register and get access to all our premium areas without restrictions. Grab the texture and paste it above the child:

old paper texture

Step 22

Set the layer blending mode to overlay and reduce opacity to around 40%.

texture to overlay

Step 23

With the texture layer still selected, ctrl+click on the child layer thumbnail in the layers window (window>layers)to select child pixels. Then press the “add layer mask” button at the bottom of the layers window to create a layer mask and remove all parts of the texture that exceed child silhouette.

texture masked

Step 24

Create a new group above all the other layers and title it “light 1″. Create a blank layer inside the group. Then grab a soft rounded white brush and paint some spots. Take in mind that we are going to create light effects so create these spots in the areas you want to enhance (in the center). As I suggested before, create these light effects on several layers, using different brush sizes and setting different opacity values (from 15% to 30%).

light effects 1

Step 25

Make sure to have black and white as foreground and background colors (press D). create a new layer and go to Filter>Render>Clouds. Press alt+ctrl+F to increase filter strength.

clouds 1

Step 26

Set the layer to screen to eliminate black areas. Reduce the layer opacity to 40%. Grab the eraser tool (or create a mask if you prefer) and erase exceeding parts of the clouds, in particular along the edges of the canvas. Eliminate them using a large soft brush until you have a soft cloud effect around the child:

cloud effect

Step 27

Create a new group, switch group blend mode to “Color Dodge” and title it “light 2″. Here we will create abstract light effects. How to create them? We will use a useful Photoshop filter. Let’s start creating a new layer inside the group. Fill it with black. Grab a large white soft brush and create a spot in a casual point.

light spot

You may notice 2 things: how strong the light effects is, and that black areas don’t appear. Both effects are caused by “color dodge” blending mode. To turn this light spot into an abstract, more complex light effect go to filter>distort>wave. Basically the wave generator allow you to create abstract forms or distort existing ones, depending by a series of values that you can set up in the wave window.

wave window

The trick is: after applied the filter the first time, press ctrl+F to apply the same filter again. You can notice that light form changes. Press ctrl+F to apply the filter again and again until you obtain nice abstract swirls:

apply again the same filter

Step 28

Now that we have the light effect, we can collocate it wherever we prefer. For example I’ve put the first one at the top of child right arm. Remember that you can modify these abstract forms eliminating parts in excess with the erase tool (or creating a mask and using a black brush).

light effect 1

Step 29

Using the same technique, create several light effects and put them around the child as shown in the screenshot below:

all light effects

Step 30

The tutorial is almost complete. It’s time for final adjustments. Adjustments layer shall be collocated on top of all other layers. Start adding a hue/saturation layer (Layer>New Adjustment Layer>Hue/Saturation) and reduce saturation to -50.

hue/saturation

Step 31

Add a gradient map layer with a gradient going from purple (#050342) to orange (#ff7c00) and set the layer blending mode to overlay with opacity 60%.

gradient map

Step 32

Finished! The last (I promise!) touch could be to create a blank layer at the top of the background group, and use a black soft brush to cover some parts of the grunge texture we’ve used for the background. In this way we can eliminate all those distracting elements of the texture. Here is the final result! Hope you love this dark little witch;-)

Special Thanks To:Webgr8.com

How to create amazing light effects in Photoshop

Step 1

Create a new document. Select the Paint bucket tool (G) and fill the layer with black (#000000). Now paste in the paper texture and resize it (press ctrl+t to enable the transform tool). Set the layer blend mode to overlay. You should have a totally black document.

Step 2

Create a new layer between the black one and the texture. Select a large, soft white brush (hardness 0%) and start painting over the center. Reduce the opacity of the layer untill you’re satisfied with the result.

Step 3

Apply a gradient map by clicking on the “create adjust layer” button below the layer window. Choose the default gradient from purple to orange. Set the layer to overlay and the opacity to 70%.

Step 4

Paste in the image of someone/something. I chose this nice image of a statue, but you can pick up whatever you want.

Step 5

Use curves (ctrl+M) and levels (ctrl+L) to increase the contrast of the image (in this case the statue, but I always increse the contrast of the images I use to make them more vivid). Repeat step 3 and create an identical gradient map layer. This time we want to affect only the statue, not the background; so select the gradient map layer and go to Layer>Create Clipping Mask.

Step 6

Create a new layer, select white or a light purple as foreground color, and start painting with a large soft brush. The aim is to create a background light effect. Imagine that you have to create a route for the light effect. The curve in the screenshot below is the direction we want to give to the effect. I suggest you to create a single layer for each click with your brush, so that you’ll have more control and also you can use different colors. Remember to reduce the opacity of these layers from 10% to 30%.

Step 7

Grab the Lasso tool (L), set feather to 30px, and make a selection as shown below:

Step 8

Set purple as foreground color (#fb97fb) and black as background. Create a new layer and go to Filter>Render>Clouds. Press ctrl+F to increase the contrast of the clouds. Press ctrl+D to deselect.

Step 9

We want to eliminate the black parts of the clouds, so set the layer to screen. Now apply curves (ctrl+M) and levels (ctrl+L) to increase the contrast and use the erase tool to remove unwanted clouds. You can also duplicate the layer if you want a stronger effect.

Step 10

Create a new group and set the layer blend mode to color dodge. Create a new layer inside the group. Choose a white soft brush and start painting over the part of the image you want to enhance. As in step 6, use different layers, and reduce the opacity of anyone around 25%.

Step 11

Create a new layer, title it “light smoke” and switch the layer blend mode to color dodge. Set the foregorund color to a nice purple (#f053f0). Now select one of the smoke brushes and paint. Duplicate this layer 2/3 times: you have a nice light effect.

Step 12

Repeat step 11 in order to obtain other light effects. You can use the same technique with other brushes. Enjoy!


Special Thanks To:Webgr8.com

How to Create a Simple Snowman GIF Animation,PhotoshopTutorial

Step 1

First of all, you’ll need this texture: inthename-stock. Now open a new document. I usually work on really big documents because i can work on the details better and you can always decrease the image size later . So, as you can see in the picture below, the background is blue and the color code is #89defd. Fill the layer with this color.

Step 2

Create a new layer. Select the Ellipse tool and create a big circle. Create a new layer and make a new circle, only smaller this time. The circles don’t need to be perfectly round . Fill them with white. Put the small circle on top of the big one.

Step 3

Create a new layer between the two existing ones with the circles. Select the Brush Tool, with sharp edges, and make a big circle like in the image below. This will be the head’s shadow. The code for the color is: #CCCCCC. Now go to the body’s layer, press Command + Click on the layer to select it and Command + J on the shadow’s layer . This new layer is the one we are going to use so you can delete the other one . Now go to Filter > Blur > Gaussian Blur and add some blur (3-4%) . Now you have the shadow of the head.

Step 4

Go to the body’s layer and select it. Pick the Gradient Tool (radial gradient) and drag from the center of the circle outward. Your image should look like in the small image . Now set the Opacity to about 20%. Now your image should look like in the large picture. Do the same for the small circle.

Step 5

The next step is to create a texture for the snowman. For this select the brush tool with sharp edges and make the following presets for the Shape Dynamics (all to 0% ) , Scattering (372% , 1%, 0% ) , Other Dynamics (100% , 0% ). Now fill the 2 circles with a small brush, add more points to the edges and fewer in the middle. Next you have to set the blending mode to Multiply and the Opacity to about 35-40%.

Step 6

Select the brush tool with sharp edges without the previous presets and draw two black eyes.
Go to the layer style and make the following presets:

Step 7

With the Pen Tool, draw a shape that looks like a carrot and fill it with orange. The color code is: # e37b19. Now let’s make some light with the Dodge Tool on the right part of the nose and some shadows on the left side of the carrot.

Step 8

In this step we’re going to do the shadow of the nose so pick a round basic brush with sharp edges and black color and make a circle like you see in the image, then press Command +J . Make a mask for this layer and with a smooth round brush, erase some parts of the mask. If it’s still too dark, you can change the layer’s opacity.

Step 9

Let’s make the mouth now. Select the Ellipse tool and create a circle on a new layer. Now stroke it. Make the presets like you see in the image and erase the top part of the mask. The small lines are created with a brush.

Step 10

With the Pen Tool make a shape like you se in the image. This shape should look like a fur from a hat. Fill it with white. Make the left part a bit darker with a brush.

Step 10

Next we’ll make the hat’s shape with the pen tool on a different layer, just below the one with the fur. Fill the shape with red .The code for this color is # a90505.
Now drag in the texture and place it on top of the hat . Set the blending mode to Luminosity and the Opacity to about 20-25%.

Step 12

Give it some depth with the Burn Tool for the shadows and Dodge Tool for the light.

Step 13

Let’s make the buttons . It’s the same technique as we used to make the eyes. Select the brush tool with rough edges and draw a few buttons . Make the adjustments on the layer style like in the image below

Step 14

Select the Ellipse tool and create a small circle under the hat. Fill it with white and give it some shadow. Now select the basic brush with the presets that we did for the snowman’s texture and paint some fur with white.

Step 15

This is the part were we create the scarf. Create a shape, like in this image, with the pen tool . Fill it with red (#8b0404).

With the pen tool make some shapes like I did in the image and fill them with green. The code for this color is #0b6a16. Use the Burn and Dodge Tool for the light and shadows.

Create a new layer under the scarf layer and, with a brush, add a shadow.

Step 16

Add as much snow as you like with a simple brush.

Step 17

Now this is a long step because we’ll add some adjustment layers so the snowman won’t look like a desktop icon .
Add some curves.

Go to Filter > Filter Gallery > Watercolor and make the settings like in the image. Set the opacity to about 30%.

Adjustment Layers > Photo Filter > Warming Filter 50%.

Adjustment Layers > Color Balance +20, -1, -29.

Adjustment Layers > Gradient map.

Filter > Blur > Gaussian Blur 3 px, Opacity 30%.

Go to Filter > Filter Gallery > Accented Edges. Use this only on the scarf.

Adjustment Layers- Color Balance +38, +31, -41. Use this on the background to create a warmer atmosphere.

Use some curves too.

Step 18

Create a new file bigger than the snowman and fill it with white dots using a smooth brush with different sizes. I’ve added some snow flake brushes too. It’s very important that the snow layer is bigger because the snow needs to fall down .
I’ve used a blue background just for the demonstration but you need to use a transparent background.

Step 19

Drag the snow you created at step 18 in a new layer in the snowman file. Make sure the new layer’s corner is like in the image below. You will not see the entire snow.

Duplicate this layer and name it “snow frame 2” and close the layers preview. Then, while holding the SHIFT key (to make sure you move the image diagonally), move down and to the right of the original snow layer like in the image below.

Click the eyeball for the preview of the new layer and things should look like this. To make the animation look natural in a loop the last frame of the animation must be similar to the first.

Hit Command + A to select everything and then hit Command +J to jump from the “snow frame 2” layer to select only the part that is visible.

select layer „snow frame 2 copy” and „snow frame 1” and hit Command +E.

Step 20

Move the newly created layer „snow frame 2 copy” like in the image:

Step 21

Go to Window > Animation and you will see a new panel like in the bottom of the image.

Step 22

On the Animation Panel, hit the new layer button. Then move the “snow frame 2 copy” like shown in the image.

Step 23

Things should now be like in this image. When you click on frame 1 in the Animation Panel, the “snow frame 2 copy” layer should be like in the image below and when you click on “frame 2″ the snow should move like below:

Step 24

On the Animation Panel click the Tween button and then enter in the tween panel the info like in the image below, and then hit OK. You should have 27 frames.

Step 25

To save as an animation: Go to File > Save for Web & Devices (FILE>SAVE OPTIMIZED AS in CS2 or older). In the Save for Web & Devices panel, make sure the settings are like in the image below and then hit save.

C

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